Before FETC, I wrote a blog post outlining my focus and my predictions. I predicted that there would be a focus on Virtual Reality, Augmented Reality, Coding, and Makerspace. I was surprised by the small amount of Makerspace displays I saw. However, I was able to get my first real experience of Augmented Reality which really opened up my mind to the possibilities and opportunities this technology could bring into the classroom. Others in my group were disappointed with the some of the Virtual Reality displays. It appears that there were several vendors advertising 360 video as Virtual Reality.
I decided to focus on coding in education and digital tools for the math classroom.
Coding in Education: The coding tool I am most excited to try out after looking around the FETC Exhibit floor is Tynker. From a first glance, I could see that Tynker was different because it works with students from Kindergarten to Grade 12. It is designed to guide students from coding blocks to using various coding languages. I also like that they work with Hour of Code and have integrated projects that connect coding to other subjects.
Digital Tools for the Math Classroom: I found a couple mathematics programs that I am interested in trying out. The program that stuck out to me the most was Woot Math. Woot Math seemed like a combination of Nearpod and Kahoot but with a graphing feature, making it more applicable to Math. If students give the wrong answer, it shows them a video. It also allows the teacher to see the students work not just their answer. Woot Math is focused on Fractions at the moment so their resources have not yet expanded into other areas of Math.
All in all, I could really dive into the exhibit hall this year. I experienced Augmented Reality for the first time, was able to participate in some amazing networking opportunities, and host my first workshop! I can’t help but look forward to my next conference!