• Conferences,  Evaluating EduTech,  FETC 2017,  Integrating EduTech

    FETC: Game Based Learning and Gamification Workshop

    On Friday January 27, 2017 I hosted a workshop at the Future of Educational Technology Conference in Orlando, Florida. The workshop surrounded  the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through The Bunz Model, explored several examples of applications I have used within the classroom, and then worked at creating our own plans of integration. I was very honoured to be given this opportunity and I look forward to hosting more workshops in the future. Below is a link to the Powerpoint I used during the presentation. If you would like me to come and do a workshop at your school or professional learning…

  • Conferences,  Connect 2016,  Current Research,  Evaluating EduTech,  Integrating EduTech

    Gamification and Game-Based Learning: Benefits, Challenges, Solutions

    On Thursday April 28, 2016 I presented at Connect: Canada’s Learning and Technology Conference on the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through the Rebecca’s Path of Effectively Integrating Educational Technology and then using Answerables and Prodigy, two educational technology tools, we explored examples of this path in action. I was very excited to have such a good turnout and I hope everyone that participated was able to take something back to the classroom with them. If you were unable to make it, I will be expanding this into a workshop for some conferences in the future, stay tuned for dates!

  • Current Research,  Evaluating EduTech,  Integrating EduTech

    The Pedagogy Wheel V4.1

    Recently I have been immersed into research related to the backwards design, evaluating educational technology, integrating educational technology, student engagement, and student achievement. Today, I came across pure gold and could not wait to share it with you. Through the work of Paul Hopkin, Sharon Artley, Kathwohl and Anderson (2001) adaption of Bloom (1956), and Kathy Schrock, Allan Carrington created the Pedagogy Wheel V4.1! It incorporates Bloom’s Taxonomy and the SAMR model along with descriptors and some examples to help visually depict where Apps should be placed within the SAMR model. It even gives some criteria on the side to aid the process. Pedagogy Wheel

  • Integrating EduTech

    Does the SAMR and TPACK Models have it backwards?

    I have been doing a lot of reading lately in my quest to start my Major Research Paper for my Master of Education program at Brock University. I came across a puzzling find. All the journal articles talked about how technology can enhance academic achievement backing up their hypotheses with Vygotsky, Dewey, 21st Century Learning, Experiential Learning, and so on, and so on. Theoretically, it makes sense; using technology in the classroom enhances motivation, engagement, and academic achievement. However, article after article yielded no significant difference between their control groups and their experimental groups. It didn’t make any sense! All of this research and pedagogically sound strategies implied that they…

  • Current Research,  Evaluating EduTech,  Integrating EduTech

    Acquiring Educational Technology: Identifying, Evaluating, and Integrating

    Fostering Market Efficiency in K-12 Ed-Tech Procurement is a report from Johns Hopkins University in partnership with the education industry association (Morrison, Ross, Corcoran, & Reid, 2014). The purpose of this report was to examine how schools identify, evaluate, and acquire educational technology. In addition, the study wanted to look at how efficient this process was and what factors increase or decrease this efficiency. Through their research, Morrison et al. (2014) developed 5 Action Points that make up the typical process in acquiring educational technology. Action Point I: Budget and funding for Educational Technology. Action Point II: Assessment of needs for Educational Technology. Action Point III: Finding educational technology that…