• Conferences,  Evaluating EduTech,  FETC 2017,  Integrating EduTech

    FETC: Game Based Learning and Gamification Workshop

    On Friday January 27, 2017 I hosted a workshop at the Future of Educational Technology Conference in Orlando, Florida. The workshop surrounded  the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through The Bunz Model, explored several examples of applications I have used within the classroom, and then worked at creating our own plans of integration. I was very honoured to be given this opportunity and I look forward to hosting more workshops in the future. Below is a link to the Powerpoint I used during the presentation. If you would like me to come and do a workshop at your school or professional learning…

  • Conferences,  Connect 2016,  Current Research,  Evaluating EduTech,  Integrating EduTech

    Gamification and Game-Based Learning: Benefits, Challenges, Solutions

    On Thursday April 28, 2016 I presented at Connect: Canada’s Learning and Technology Conference on the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through the Rebecca’s Path of Effectively Integrating Educational Technology and then using Answerables and Prodigy, two educational technology tools, we explored examples of this path in action. I was very excited to have such a good turnout and I hope everyone that participated was able to take something back to the classroom with them. If you were unable to make it, I will be expanding this into a workshop for some conferences in the future, stay tuned for dates!

  • Current Research,  Evaluating EduTech,  Integrating EduTech

    The Pedagogy Wheel V4.1

    Recently I have been immersed into research related to the backwards design, evaluating educational technology, integrating educational technology, student engagement, and student achievement. Today, I came across pure gold and could not wait to share it with you. Through the work of Paul Hopkin, Sharon Artley, Kathwohl and Anderson (2001) adaption of Bloom (1956), and Kathy Schrock, Allan Carrington created the Pedagogy Wheel V4.1! It incorporates Bloom’s Taxonomy and the SAMR model along with descriptors and some examples to help visually depict where Apps should be placed within the SAMR model. It even gives some criteria on the side to aid the process. Pedagogy Wheel

  • Current Research,  Evaluating EduTech

    Using Emerging Technologies to Evaluate Digital Tools

    The NMC Horizon Project identifies emerging technologies likely to have an impact in education over the coming five years. The report in 2013 included the following: Near- term Horizon (within 12 months: 2014) Cloud Computing (cloud based applications such as Google Docs) Mobile Learning (tablets, smartphones) According to an article written in The Journal in 2014, almost all middle and high school students in the United States have access to mobile devices for schoolwork. Around 89% of high school students and 73% of middle school student have access to smartphones. In addition, 66% of middle and high school student have access to lap-tops and 61% (50%) of middle (high) school…

  • Current Research,  Evaluating EduTech,  Integrating EduTech

    Acquiring Educational Technology: Identifying, Evaluating, and Integrating

    Fostering Market Efficiency in K-12 Ed-Tech Procurement is a report from Johns Hopkins University in partnership with the education industry association (Morrison, Ross, Corcoran, & Reid, 2014). The purpose of this report was to examine how schools identify, evaluate, and acquire educational technology. In addition, the study wanted to look at how efficient this process was and what factors increase or decrease this efficiency. Through their research, Morrison et al. (2014) developed 5 Action Points that make up the typical process in acquiring educational technology. Action Point I: Budget and funding for Educational Technology. Action Point II: Assessment of needs for Educational Technology. Action Point III: Finding educational technology that…