• Current Research

    Progress Update!

    I am now entering the editing and publishing stage of my Masters Research! I am so excited to share my work with all of you! I am also in the editing stage of the handbook for educators I developed based on my research! I have also been accepted to present at several conferences this academic year. So stay tuned for information on how you can get a copy of my Major Research Paper and the handbook for educators as well as the dates and conferences I will be presenting at.

  • Current Research

    Writing, Writing, Writing…

    I have been deep in the research process of my Major Research Paper (MRP) on integrating educational technology and evaluating educational technology. I have completed the literature review, the meta analysis, and analyzed the findings. Now I am onto writing the discussion and recommendations section. I hope to use this research in connection with other research to write a handbook for educators on how best to evaluate and integrate educational technology into the classroom. I am excited to announce that I have also been accepted to give a workshop at BIT 2016 in November. In this session we will use my research to connect educational theories and current teaching practices…

  • Conferences,  Connect 2016,  Current Research,  Evaluating EduTech,  Integrating EduTech

    Gamification and Game-Based Learning: Benefits, Challenges, Solutions

    On Thursday April 28, 2016 I presented at Connect: Canada’s Learning and Technology Conference on the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through the Rebecca’s Path of Effectively Integrating Educational Technology and then using Answerables and Prodigy, two educational technology tools, we explored examples of this path in action. I was very excited to have such a good turnout and I hope everyone that participated was able to take something back to the classroom with them. If you were unable to make it, I will be expanding this into a workshop for some conferences in the future, stay tuned for dates!

  • Current Research

    Game – Based Learning: Benefits, Challenges, Solutions

    Game-based learning (GBL) has been shown to increase student’s ability to store and recall information, student motivation, engagement, confidence, and self-esteem as well as reduce academic related anxiety and help students apply learning in different contexts. Since student engagement is a good predictor of student achievement, it seems logical that GBL would also increase student achievement but this is not always the case. Click here to read my paper on the benefits and challenges of implementing GBL in the classroom and my proposed solutions.

  • Current Research,  Evaluating EduTech,  Integrating EduTech

    The Pedagogy Wheel V4.1

    Recently I have been immersed into research related to the backwards design, evaluating educational technology, integrating educational technology, student engagement, and student achievement. Today, I came across pure gold and could not wait to share it with you. Through the work of Paul Hopkin, Sharon Artley, Kathwohl and Anderson (2001) adaption of Bloom (1956), and Kathy Schrock, Allan Carrington created the Pedagogy Wheel V4.1! It incorporates Bloom’s Taxonomy and the SAMR model along with descriptors and some examples to help visually depict where Apps should be placed within the SAMR model. It even gives some criteria on the side to aid the process. Pedagogy Wheel